http://www.gamedev.net/
http://www.gamespot.com/
http://www.gamasutra.com/
http://www.bungie.net/
http://www.pygame.org/
http://www.python.org/
http://www.ted.com/
http://www.youtube.com/user/sixtysymbols
http://www.youtube.com/user/madcloudgames
http://www.igf.com/
http://icreatables.com/
Monday, December 27, 2010
Saturday, December 18, 2010
Thursday, December 16, 2010
Yay! Spam!
Look i won some money
Dear Gmail user
You won £ 500,000.00GBP. (CGPN):**************, Ticket number: **************,
Serial numbers:/BTD/***********, Lucky numbers:12-12-23-35-40-41(12). Contact
Mr. Graham Benfield for more details: E-mail: g.benfield121@gmail.com
Sincerely,
Mrs. Bettina Paulson
Awesome!!!!
Dear Gmail user
You won £ 500,000.00GBP. (CGPN):**************, Ticket number: **************,
Serial numbers:/BTD/***********, Lucky numbers:12-12-23-35-40-41(12). Contact
Mr. Graham Benfield for more details: E-mail: g.benfield121@gmail.com
Sincerely,
Mrs. Bettina Paulson
Awesome!!!!
Wednesday, December 8, 2010
The Next Game
Heres some concept type stuff that ive been working on for my next game.
"But Josh!!! You need to finish your other game before you go making a new one. You have deadlines!!!"
Yeah, I know, but heres the deal:
At this stage, my tower defense game is going to receive about 3 more features. (Most of which can be seen on my checklist that i posted on this blog not too long ago) And the rest of the stuff is polishing, balancing, making images look better, lame stuff like that.
Which is very good!
but.. It doesn't challenge me at all.
Its like busy work from your history teacher named Eric.
And theres only so much of that busy work that i can do before my mind explodes.
So consider the last few days working on this NEW game to be nothing more than a very short break that will end soon.
It WILL end soon. Because, yes, I have deadlines.
Which i will talk about at another time.
Kbai.
"But Josh!!! You need to finish your other game before you go making a new one. You have deadlines!!!"
Yeah, I know, but heres the deal:
At this stage, my tower defense game is going to receive about 3 more features. (Most of which can be seen on my checklist that i posted on this blog not too long ago) And the rest of the stuff is polishing, balancing, making images look better, lame stuff like that.
Which is very good!
but.. It doesn't challenge me at all.
Its like busy work from your history teacher named Eric.
And theres only so much of that busy work that i can do before my mind explodes.
So consider the last few days working on this NEW game to be nothing more than a very short break that will end soon.
It WILL end soon. Because, yes, I have deadlines.
Which i will talk about at another time.
Kbai.
Tuesday, December 7, 2010
Interview With Guy Who Knows Stuff
Forum Mod
Design and programming developer
Game developer for EGOSOFT
games for steam
Language developer called Epoch
questions
What language should i be using?
What kind of goals are good to have?
what would be best to spend my time working on?
What are some good resources out there to use?
How is college going to help me?
Recommendation: start *small*. Write Pong. Write Tic-tac-toe. Write Tetris. That'll give you an idea as to how long it'll take to make a small, simple game. Now, multiply that time by 100 for a bottom estimate of how long it'll take to do a simple commercial game. Multiply by at least 1000 for how to do the super-big hit of the year.
Well you could watch the Itunes Standford Java or C++ video's if you are bored with Python.
If you go on to college you will most likely have to learn Java or C++ sooner or later.
Looking back to when I was your age though I would just keep writing programs/games in Python if you are already comfortable with it.
Besides like you said you've only made "small" stuff from what it sounds like. When you start making complete games is where it starts getting hard!
Keep using Python. Really develop your skills there and put out some high-quality, finished, polished games. If you ever encounter a situation that Python cannot handle (and this is a big "if"), then you can start worrying about what other tools to pick up. Depending on the problem you run into, you may want to go with C#, or Java, or Lua, or LISP, or whatever. Maybe you'll have to take a dip in the inky, rotted, corrosive brine that is C++ (although I hope for your sake that you don't!).
Finish every project you start.
Every time you finish a project, when you pick your next project, pick something that you don't actually know how to do. This will ensure that you are constantly stretching yourself and learning new things. Just be careful not to bite off more than you can chew.
Lastly, but most importantly, enjoy it. If you stop having fun programming, go the **** outside and do something else that you actually like doing. Life is too short to waste your youth on preparing for a career that you don't actually enjoy.
I believe there is an old saying. Those who can't, teach. You will find that even if your teachers have experience in the working world it is usually decades out of date. Remember the degree is a piece of paper that gets your resume past filters, and the learning begins when you get your first job.
Design and programming developer
Game developer for EGOSOFT
games for steam
Language developer called Epoch
questions
What language should i be using?
What kind of goals are good to have?
what would be best to spend my time working on?
What are some good resources out there to use?
How is college going to help me?
Recommendation: start *small*. Write Pong. Write Tic-tac-toe. Write Tetris. That'll give you an idea as to how long it'll take to make a small, simple game. Now, multiply that time by 100 for a bottom estimate of how long it'll take to do a simple commercial game. Multiply by at least 1000 for how to do the super-big hit of the year.
Well you could watch the Itunes Standford Java or C++ video's if you are bored with Python.
If you go on to college you will most likely have to learn Java or C++ sooner or later.
Looking back to when I was your age though I would just keep writing programs/games in Python if you are already comfortable with it.
Besides like you said you've only made "small" stuff from what it sounds like. When you start making complete games is where it starts getting hard!
Keep using Python. Really develop your skills there and put out some high-quality, finished, polished games. If you ever encounter a situation that Python cannot handle (and this is a big "if"), then you can start worrying about what other tools to pick up. Depending on the problem you run into, you may want to go with C#, or Java, or Lua, or LISP, or whatever. Maybe you'll have to take a dip in the inky, rotted, corrosive brine that is C++ (although I hope for your sake that you don't!).
Finish every project you start.
Every time you finish a project, when you pick your next project, pick something that you don't actually know how to do. This will ensure that you are constantly stretching yourself and learning new things. Just be careful not to bite off more than you can chew.
Lastly, but most importantly, enjoy it. If you stop having fun programming, go the **** outside and do something else that you actually like doing. Life is too short to waste your youth on preparing for a career that you don't actually enjoy.
I believe there is an old saying. Those who can't, teach. You will find that even if your teachers have experience in the working world it is usually decades out of date. Remember the degree is a piece of paper that gets your resume past filters, and the learning begins when you get your first job.
Sunday, December 5, 2010
symphony of specters
This company makes music for indie games
they have some really good stuff and are a great reference point for me as far as what video game music should sound like
symphony of specters
its too bad for me that they charge for music but i still use them as inspiration when making music for my games.
they have some really good stuff and are a great reference point for me as far as what video game music should sound like
symphony of specters
its too bad for me that they charge for music but i still use them as inspiration when making music for my games.
Inspirational Video!!!
This interview talks a little bit about the indie game development community and it also talks about joining music and the game together really awesomely.
(which is something that i want to focus on with my next game)
(it also has some really cool music playing in the background)
PixelJunk Shooter 2 Developer Interview - E3 2010 from Jeriaska on Vimeo.
Heres another Interview that talks about combining narrative and video game design
(which is also something i want to do for my next game)
(which is something that i want to focus on with my next game)
(it also has some really cool music playing in the background)
PixelJunk Shooter 2 Developer Interview - E3 2010 from Jeriaska on Vimeo.
Heres another Interview that talks about combining narrative and video game design
(which is also something i want to do for my next game)
Gemini Rue Designer Interview - E3 2010 from Jeriaska on Vimeo.
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