Im entering my game into the video game competition of the Scholastic Art and Writing Awards. The deadline is January 28 which is coming up pretty fast. And I have stuff that needs to be done.
Heres my list of things left to do.
ART
things that need art:
Freeze
Hydro
Hydro 2
Pulse Beam
Gaussian
1
balancing
custom exe icon - (use a resource editor)
2
different variety of enemies (different colors, could help with balancing)
3
cant hit enemies off screen
in game sounds
Ive added alot recently. Things like new towers, an arrow that says which way the enemies travel, heres my whole planner.
PRIORITY 1- Urgent!
things that need art:
Slow
Freeze
Hydro
Hydro 2
Pulse Beam
Gaussian
-----
rename Hydro DEW to DEW and Voltaic arc to Hydro DEW
give homing II a name!
balancing (not too hard but still a challenge, no "best" way to play) ALWAYS CURRENT
EXE creation
custom icon - use a resource editor CURRENT
make rotation bool FIXED
package resources inside of the exe/installer (is this possible???)(not the best way[aClam]) CANCELED
make difficulty select screen FIXED
switch over to os.path.join FIXED
better bee towers (more attack) FIXED
handle all maps completed (game won) FIXED
load game menu buttons(delete/save file buttons) FIXED
scaling (making new basic towers cost more after bought/ making enemies exponentially increase difficuilty) FIXED
handle single map completed (map complete screen) -FIXED
save game function (auto) FIXED
load game function displays after main menu FIXED
PRIORITY 2- Needs
different variety of enemies (colors, could help with balancing)
make slows shoot at front of line
know which direction the enemies come from (arrow maybe) FIXED
tower replacement mode CANCELED
tech tower paths FIXED
orbital shots respawn time -FIXED
fix delete file button FIXED
change pygame window header text FIXED
beam targeting type FIXED
info box displays not enough money/ other errors... FIXED
hotkeys FIXED
fade out and into game FIXED
fly tower image FIXED
fix in game menu buttons FIXED
fix pause screen image FIXED
towers more spread out in tower paths (redo paths? too little in nature) -FIXED
shrink tower placement info box FIXED
orbital shots auto destruct after orbital is destroyed FIXED
orbital shots maximun number FIXED
orbital shots range issues FIXED
raise shot kill boarders (homing disapear FIXED
get rid of prints FIXED
hotkeys FIXED
new homingII image (just more flashy homingI) FIXED
PRIORITY 3- Would be nice
cant hit enemies off screen
in game sounds CURRENT
make map.draw, HUDs.draw go faster (performace speed)
new shot colors - FIXED
rotate towers towards target - FIXED
toggle sound button (ON/OFF) - FIXED
center and crop all of the tower images FIXED
flamethrower tower - FIXED
change wave font - FIXED
fix in game buttons to be python generated instead of photoshop images -FIXED
fix while loop lag in mad_cloud_games startup FIXED
nicer bee tower image (outline/shading?) -Tyler/Chris FIXED
machine gun tower shoots faster, weaker, and more inaccurate FIXED
change question marks in select map menu to locks - CANCELED
better image rotation http://www.leptonica.com/rotation.html - CANCELED
As you can see, theres alot of stuff that got fixed, Its amazing how much keeping track of your work can help motivate you and make you realize how far you've come.
Since my recent entry into the IGF, I really doubt that this Scholastic Art and Writing Awards is going to be as hard to submit as that. I had to write a huge description, make a video, and a ton of other things. I don't think the Scholastic is going to be as hard core as that.